Are you looking to be part of the “engine that could?” Does the idea of working with some of the most talented programmers in the industry make your head spin – then this is the space for you. Insomniac Games is looking for an associate engine programmer to help design, add and modify features of both runtime and tools components of the engine. To write and modify data and code with a heavy focus on real-time performance and usability, and provide features which can be used in practice to create best-in-class contributions to our games based on direction from senior staff. It’s the opportunity to learn from the best! Keep reading-
Essential Duties and Responsibilities include the following:
Education and/or Experience:
Additional General Programming & Mathematical Skills: Ability to demonstrate application knowledge in most of the following areas: Data design, concurrency, user experience design, optimizations (low & high-level), linear algebra, data analysis and statistics, performance analysis, debugging (low & high-level), system (h/w and OS – Linux, XBOX360, PS3, Windows), language – asm and C++.
If this sounds like the opportunity that you have been looking for, then we would like to hear from you. Please use the link below and apply directly. Thanks!