I'm looking to hire an experienced artist to work on "Antihero," an in-development indie game.
Antihero (working title) is a single-player and async-multiplayer game for tablets, phones, and desktops. Mechanically, think Civilization meets Hero Academy. Thematically, it's about rogueish anti-heroes struggling against Industry and the villainous captains thereof, and is set in a gritty, stylized, early 20th century industrialized city (possibly with understated fantastical elements). The Thief series is a good stylistic reference point.
I've been working on Antihero full-time for about 5 months. The design has undergone a number of iterations, but the pieces are now quickly falling into place, and progress is accelerating. I'm eager to nail down a visual style for the project, and turning it from a fun - but ugly - prototype into a beautiful, polished game. This is where you come in!
You are a talented professional artist with experience in 2D art, animation, and UI design. You have a strong personal style, a sense of humor, and the ability and desire to collaborate closely on a unique indie title. You know how to receive - and give! - critique. You have high expectations for your own work, and for the work of your collaborators (me!). You are a nice person.
I strongly prefer to work with an artist who has shipped a game - either as an indie, or part of a studio - or who has other experience working on a large project with schedules, deadlines, and daily checkins.
I'm a professional programmer and game designer with 8 years experience working at smaller studios. I was the designer and programmer on Corpse Craft (https://itunes.apple.com/us/app/corpse-craft/id392385673?mt=8) and a number of other titles. You can see more of my portfolio at http://timconkling.com. Late last year, I left my job at Three Rings Design (the Puzzle Pirates guys) to do the indie thing.
This is a paid contracting position. It'll begin as a 1 month getting-to-know-each-other full-time job. If we both decide we want to work with each other after that time, it'll be followed by (I'm estimating here!) 3-5 months of full-time work.
If you think you'd be a good fit for this job, please send an email to email@example.com with the subject line "Antihero artist." Please include a short cover letter, a link to your portfolio (this is really important!) and your résumé, and let me know how many hours/week you can be available to work over the next month or so.