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Company Name:
International Game Technology
Reno, Nevada
United States
Job Type:
Visual Arts
Position type:
Full Time
Experience Level:
Mid-Senior Level
Bachelor's Degree

2D Animator/Motion Graphics

Are you seeking a change of lifestyle and an opportunity to push artistic boundaries?   Ignite Studio seeks to provide a home to an experienced, highly creative Motion Graphics designer who would relish an opportunity to define our future real-time graphics content for the casino players of tomorrow. The ideal candidate must communicate well in a creative cross-disciplinary environment and have the talent to produce work across a broad range of subjects and styles, from realistic art to more stylized themes, to create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience.


As one of the vital creative engines for International Game Technology, Ignite Studio focuses on delivering products to our domestic partners and rapidly expanding international markets.  This candidate will need to blend artistic expertise and technical ability using both original IP and licensed content across all aspects of a games visual design, UI, art, animation, marketing, and more that acclimate to our global games.

With hit titles like Godzilla, The Dark Knight and Wolf Run to name just a few, our unique studio environment promotes a “work hard, play harder,” environment to ensure employees have a proper work/home life balance to enjoy all our vibrant community has to offer. In the shadows of the Sierras, Reno gets over 300 days of sunshine each year, is minutes to world class skiing and summer activities in Lake Tahoe, and has many multicultural events that happen throughout the year in our area.


We are seeking a talented Motion Graphics Designer/ 2d Animator – an enthusiastic, flexible, creative talent to complement an industry leading team in their quest to create next generation interactive games for the casino environment. You will work on both original IP and licensed content – across all aspects of a game's visual design, UI, art, animation, marketing artwork, and more. Blending artistic expertise and technical ability, you will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience.


  • Responsible for creating and compositing images and effects
  • Design and create overall look and feel for motion graphics projects. Collaborate with the design team to come up with unique and engaging creative experiences
  • Produce 2d character and object animations – excellent understand of weight, silhouette, staging, anticipation, timing, follow through, arcs, etc.
  • Create graphic compositions and animations, logos, symbol illustrations, menus, UIs and buttons
  • Brainstorm and conceptualizes ideas, with ability to produce concept sketches and quick concept edits
  • Manage the creation of storyboards, animatics, and pre-visualization video edits
  • Mentor, train and communicate to less experienced team members on art skills and techniques
  • Actively participate and offer creative solutions to both art and game design challenges
  • Participate in content delivery reviews, milestones, QA/testing, research, etc
  • Work on multiple products with an ability to multitask
  • Work as a graphic designer as necessary



  • Four years’ experience, Bachelor’s Degree preferred
  • Solid understanding of motion graphics, composting and editing principals (including 2d animation, particle systems, roto and tracking, 3d renders passes and compositing)
  • Demonstrate the ability to tell stories visually
  • Excellent understanding of motion, visual pacing and timing
  • Possess strong composition, color and design, typography and layout skills
  • Must be able to create mock ups (both stills and animated)
  • Must have a core skill set in AfterEffects, Photoshop, Illustrator and Final Cut Pro/ Premiere
  • Knowledge of video formats, codices, and digital capture tools
  • Understanding of Maya or other 3D packages is a plus, but not required
  • Must be highly collaborative, work within team environment and accept direction from art lead, producer and product development
  • Must be willing to document art process and track tasks throughout game development cycle
  • Demonstrated ability to work within provided structure and with attention to production schedules
  • Must be 21 years of age; a pre-employment drug test and a security investigation will be conducted

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