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Company Name:
Blizzard Entertainment
Irvine, California
United States
Job Type:
Visual Arts
Position type:
PC / Windows
Experience Level:
Not Applicable
Some College

2.5D Graphics Artist (Temp)

The Cinematics department is focused on creating industry-leading Cinematic content to support all of Blizzard's titles, and is looking for a 2.5 D graphics artist to be dedicated to various projects throughout the Cinematics, and creative development departments. This person must have strong Maya, After Effects, and Photoshop experience, outstanding communication skills, and be highly organized.  He / she must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines, while acting as a calming influence to help the team stay on target.

This person will be responsible for using existing art assets to create inspired animated 2 ½ D graphics, motion graphics, simple animations, and transition effects. This person will be working closely with a small team; a director, a producer, and various cinematic artists to develop and execute a high volume of exciting new content.


He / she must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret and execute notes with minimal follow up, all while maintaining strong communication with the rest of the Cinematics department.


  • Strong knowledge of Maya, including modeling, rigging, animation, and simulation
  • Strong knowledge of Adobe After Effects, and Photoshop, as well as other Adobe Creative Suite software and applicable plug-ins
  • Excellent sense of timing and camera composition
  • Critical eye for color, art, and animation
  • Able to iterate quickly and openly
  • Able to learn quickly and adapt to new technologies and different work methodologies
  • Highly self-motivated with excellent communication skills
  • Able to work well under tight deadlines and quick project turnover
  • Able to work closely with multiple directors, producers, editors, and other team members
  • Able to troubleshoot and solve problems independently


  • Knowledge of and passion for Blizzard’s game worlds and the stories told within them
  • Knowledge and experience using camera capture systems
  • Knowledge of additional compositing software packages, such as Nuke
  • Experience with Color Correction software packages and color standards

Required Application Materials

  • Resume
  • Demo Reel demonstrating excellent animation skills
  • Cover Letter

**Only submittals with all three will be considered.  

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.