Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to shift their focus on creating AAA quality first person shooters. In 2008, Treyarch released Call of Duty: World at War to critical acclaim across the globe. Intent on engaging the community, Treyarch went on to release three World at War Map Packs that went on to break all previous console DLC records. Treyarch's latest offering, Call of Duty: Black Ops, encapsulates the studio's years of experience in developing Call of Duty games, first person shooters, and online multiplayer games. With a successful track record, extensive infrastructure, and strong management, Treyarch has the solid foundation it needs to pioneer the Call of Duty franchise in the future. To learn more about our studio, please visit us at www.treyarch.com.
UI Artist/Visual Designer (temporary) Treyarch
Activision - Santa Monica, California, United States
We make fun! Come work in sunny Santa Monica!
Game Designer - Treyarch
Activision - SANTA MONICA, California, United States
Come work for the team that brought you Call of Duty: Black Ops I & II