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Gearbox Software

City:
Plano
State:
Texas
Country:
United States
Zip Code:
75024

Company Overview

Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox quickly distinguished itself as a respected and recognized developer with the success of the company’s debut title, Half-Life Opposing Force. Gearbox established (and owns) two best-selling franchises: Borderlands and Brothers in Arms. The company has also worked on prominent franchises such as Halo, Aliens, Tony Hawk, James Bond and Samba de Amigo. Gearbox has grown steadily and currently employs over 150 creative and talented minds. The company’s amazing growth and string of quality products can be attributed to a philosophical commitment to quality in both the work environment and in product development. By employing the industry’s best talent and technology and using proven production methods, Gearbox creates successful, innovative titles that are, above all, fun to play and exciting to create.

This company has 2 jobs posted

UI Artist
Gearbox Software - Frisco, Texas, United States
Gearbox Software is seeking an experienced UI Artist to help own and drive the style of our interface as we start our next exciting project. Using compelling motion graphics, 2D, and 3D designs you will work with our UI team to create innovative interfaces. We’re looking for someone passionate about UI and player experience.
Posted - October 12, 2017
Level Designer
Gearbox Software - Frisco, Texas, United States
Gearbox Software is looking for a passionate senior level designer to join us in crafting upcoming first person shooters. This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. Senior Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standar
Posted - October 4, 2017