FXVille was founded in February 2008 with the objective of offering high quality visual effects, concepts, and character art assets to the video game industry. Our senior art staff is a multi-talented, cross-disciplined team of industry veterans with over 30 years of experience in game development. With proficiency in toolsets ranging from next-gen 3D engines like Unreal 3 to smaller prototype 2D engines like Torque Game Builder, technology is no barrier. Our mission is to integrate fully with the teams we work with in order to produce the highest quality concepts, characters, and special effects in the industry.
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