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Note Tracker TEA

Treyarch / Activision | San Francisco CA 94101 USA | Full Time | Posted: 07/17/2009

Studio Profiletop

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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to shift their focus on creating AAA quality first person shooters. In 2008, Treyarch released Call of Duty: World at War to critical acclaim across the globe. Intent on engaging the community, Treyarch went on to release three World at War Map Packs that went on to break all previous console DLC records. Treyarch's latest offering, Call of Duty: Black Ops, encapsulates the studio's years of experience in developing Call of Duty games, first person shooters, and online multiplayer games. With a successful track record, extensive infrastructure, and strong management, Treyarch has the solid foundation it needs to pioneer the Call of Duty franchise in the future. To learn more about our studio, please visit us at www.treyarch.com.

Job Descriptiontop

Shaba Games develops leading-edge games for next generation systems. We believe in hiring creative, hard-working, dedicated and talented people to work in a fun and relaxed environment. Our team members are all top creators in the areas of animation, art, design and programming. We believe in empowering our team members and developing their talents in other disciplines. There is ample room to grow as Shaba expands! We also offer competitive salaries, full benefits and profit sharing. Shaba Games is an Activision development studio located in San Francisco, CA.

Shaba Games is currently seeking individuals experienced with MIDI sequencing to create MIDI note maps for a music game. Ideal candidates will possess a strong musical background, a good ear, experience in MIDI sequencing, and notation skills.

Responsibilities will include:
• Create MIDI note data based on pre-recorded vocal tracks
• Utilize MIDI data to drive other aspects of the game engine
• Input lyrics into game engine tools
• Maintain working organization of game assets

Additional responsibilities may include:
• Tempo mapping of songs
• Emulation and generation of effects

Qualifications
Required:
• Experience with MIDI sequencing on a PC DAW: Sonar, Cubase, ProTools, etc.
• Technical knowledge of MIDI, digital audio workstations, DSP, etc.
• Ability to transcribe melody and harmony lines to MIDI
• Strong understanding of music theory
• Focused, quick learner
• Excellent communication skills

Desired:
• Experience with any current consoles a plus
• Scripting experience
• Degree in Music

To be considered, please apply directly on our website (see link below).

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location San Francisco, CA, 94101, United States
Categories Audio / Music / Sound
Work Site On site

Location Maptop

Contact Informationtop

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