Senior Character Artist
Microsoft Game Studios - 343 Industries | Redmond WA 98052 USA | Full Time | Posted: 04/22/2011
Microsoft Game Studios’ 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo
universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.
If you feel you have what it takes, throw your hat in the ring. We are looking for a highly-qualified candidate for the position of
Senior Character Artist. The Character Artist will play a significant role in establishing and maintaining the vision for both new
and redefined characters. The ideal candidate will be able to work collaboratively with Design, Dev, and Animation to help
bring our story alive and push the medium forward.
Work with Lead Artist and Production team to define key milestones
Actively accepts and provides feedback to the character art team
Ability and willingness to work with the Lead Character Artist and Art Director to ensure consistency between vision and
implementation of game character assets
Collaborate with Lead Artist and technical teams to develop run-time game character procedures & pipelines
Makes a significant, direct contribution to the creation of character art
Expert understanding of next-gen game character development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Task driven, self-motivated, proactive.
Strong interpersonal abilities.
Works well under deadline.
Art-related degree and/or comparable professional experience
Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution
Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped
Proficient in Maya, 3D Max or XSI
Mudbox or Zbrush proficiency is a must.
Experience with skeleton/rig creation is a plus.
* For PORTFOLIO SUBMISSIONS
Demonstrate ability to create character from concept or reference imagery.
Show an understanding of hi- & low-poly modelling, spline, edge-loop techniques, etc.
Models should be properly weighted and proportioned.
Include samples of figure drawing, maquettes or sculptures.
Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please
include software used and poly count where applicable.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Redmond, WA, 98052, United States|
|Categories||Art / Animation|
|Work Site||On site|
|How to apply||Applications are no longer accepted for this job posting.|