Santa Monica Studio is seeking a Senior Level Designer!
The Sr Level Designer will design and implement gameplay, taking direction from Level Lead and Game Director as needed on any the following: level design from concept to implementation to shippable completion, entity scripting and functionality, AI layout and all things gameplay-related. As needed, act as liaison between Lead and Junior Designers, in addition to driving or participating in any needed communication with other disciplines.
Work within the set standard for all level asset creation within the production path as it relates to design, art and otherwise.
Actively participate in and/or lead required production related meetings as needed. Attend and/or lead design-specific discussions concerning design reviews and design issues. Collaborate with Design Director, Leads and Design Manager during the product development cycle about creative and/or production related topics.
Contribute, as needed, in all educational meetings for in-house staff on new technical issues and tools dealing with all design aspects – level building, entities, cameras...
Communicate thoroughly to insure good working relationships with the other Designers, Design Director, Game Director, Design Manager, Art Director, Lead Artist, Lead Programmer, Lead Animator, etc. Drive and follow the progress of owned areas of the game.
Design any element in game including:
building 3D environments
modeling and texturing
designing and implementing fun/challenging AI layouts
placing rough cameras, including animated and entity-triggered cameras
level warping and gameflow
cinematic placement and triggering
Possess comprehensive knowledge of Maya, engine tools and processes, or other 3D world building software. Fundamental knowledge of game design and ability to implement 3D environment building, entities, rough cameras, creating gameplay scenarios, using design system tools as needed.
5 plus years in game development, with at least 3 year in Level Design specific role.