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Company Name:
Blizzard Entertainment
Location:
Irvine, California
Country:
United States
Job Type:
Visual Arts
Position type:
Full Time
Experience Level:
Entry Level
Education:
Unspecified

3D Character Artist

Do you consider time away from making art a missed opportunity? Are your book shelves crumbling under the weight of your unending art book collection? Do you fall sleep dreaming about your next creation? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking 3D character artist to help create Blizzard’s next great game!

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

The ideal candidate has experience modeling and texturing character assets in a stylized universe. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D character artist must also have experience working with a diverse range of characters, creatures, weapons, and equipment both organic and mechanical in nature.

Responsibilities

Develop, maintain, and create both hi-poly sculpts and real-time game assets.
Work with lead artists to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques, and reviews.
Requirements

A minimum of 3 years’ experience in game development modeling and texturing characters using Maya, Z-Bush / Mudbox and Photoshop
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling human and creature anatomy
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
A passion for video games
Pluses

Have shipped AAA PC or console titles as a 3D character artist
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Portfolio requirements

Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)