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Company Name:
Blizzard Entertainment
Location:
Irvine, California
Country:
United States
Job Type:
Visual Arts
Position type:
Full Time
Experience Level:
Entry Level
Education:
Unspecified

3D Character Animator

Do you consider time away from making art a missed opportunity? Is your DVD library full of animated features, shorts, and television series? Do you fall sleep dreaming about your next creation? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking an animator to help develop Blizzard’s next hit game!

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools – Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Responsibilities

Develop, maintain, and create animations for real time game assets.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.
Requirements

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Self-motivation, good communication skills, and a great team-player attitude
A passion for video games
Proven ability to mentor effectively
Have shipped AAA PC or console titles in a senior or lead animator position
Pluses

Outstanding 2D animation skills
Experience in FX and particle animation
Skill in one or more related disciplines – illustration, modeling, rigging or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level

Portfolio requirements

Portfolio and/or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).