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Impulse Gear, Inc. – San Francisco, California, United States Posted - June 10, 2017 |
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Tangentlemen – Playa Vista, California, United States |
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Mindshow, Inc. – Los Angeles, California, United States |
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Skydance Interactive – Marina Del Rey, California, United States |
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Wargaming.net – Chicago, Illinois, United States |
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Wargaming.net – Chicago , Illinois, United States |
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2K – Novato, California, United States
We need an experienced Live Operations Manager who is dedicated to the configuration and maintenance of in-game promotional events, contests, new content and sales to drive monthly KPI goals for NBA2K. You will collaborate with game dev & our analytics team, to maximize the feature potential of the product through intelligent and thoughtful live event development.
Posted - June 9, 2017 |
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2K – Novato, California, United States
We are looking for a Senior Engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.
Posted - June 9, 2017 |
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Tangentlemen – Playa Vista, California, United States |
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Tangentlemen – Playa Vista, California, United States |
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Tangentlemen – Playa Vista, California, United States |
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Tangentlemen – Playa Vista, California, United States |
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Cryptic Studios – Los Gatos, California, United States Posted - June 8, 2017 |
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Pixelberry Studios – MOUNTAIN VIEW, California, United States Posted - June 8, 2017 |
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Telltale Games – San Francisco, California, United States Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States
A Character Shading TD is in charge of making sure the surface materials of Naughty Dog’s characters look fantastic. Paint textures, tune materials, write shader code, and work with the artists and programmers – whatever it takes to push the beauty and realism of our characters to new levels!
Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States
Naughty Dog is seeking a Character TD / Rigger to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games.
Posted - June 8, 2017 |
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Vicarious Visions / Activision – Albany, New York, United States Posted - June 8, 2017 |
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Disruptor Beam – FRAMINGHAM, Massachusetts, United States Posted - June 8, 2017 |
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Disruptor Beam – FRAMINGHAM, Massachusetts, United States Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States |
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Naughty Dog – Santa Monica, California, United States
Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has an extensive professional background in VFX and a passion for video games.
Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.
Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States
As a member of our DevOps team you will provide effective solutions to difficult operations engineering problems. You will identify and fix production bottlenecks and collaborate with our programmers to design and implement scalable, high performance systems that enable our creative team to make magic, while ensuring minimal downtime and maximizing the performance of hardware (network, storage, and servers).
Posted - June 8, 2017 |
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Naughty Dog – Santa Monica, California, United States
Naughty Dog is seeking a highly motivated, independent web developer to lead and maintain the digital presence of the studio and our games. This individual will not only be responsible for building and maintaining all aspects of our web sites, but also should desire management-oriented tasks by working with external agencies, building plans, providing analysis and reporting, among other opportunities.
Posted - June 8, 2017 |
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2K – Novato, California, United States
Are you an outgoing communications professional and experienced social media manager or community manager with an expertise in social media looking to leave your mark on some of the most popular video game franchises on the planet? As a Social Media Manager, you are at the forefront of social media conversations involving 2K’s biggest brands. You will have the opportunity to craft and execute strategic communications plans for upcoming 2K titles, and will be responsible for tracking and reporting analytics including consumer sentiment, reach, and engagement across brand social media channels. As a member of a fast-paced communications team, you will have opportunities to advance your career as a thought leader, while having a meaningful impact on the games 2K publishes each year. You’ll have a bachelor’s degree in communications, English or a related field, and have at least three years of social media management or community management experience with a major video game or consumer products brand. Lastly, as someone who is self-motivated and joining a team of avid gamers, you’ll have a voracious appetite for reading about, talking about, and playing video games of all kinds. Sound interesting? Read on to find out who we are as a company, what we need from a Social Media Manager, and who we think will be a great fit for our team.
Posted - June 7, 2017 |
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Naughty Dog – Santa Monica, California, United States
Do you love playing multiplayer games? Are you fascinated with the nuances of things like weapon design and player progression systems? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.
Posted - June 7, 2017 |
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Naughty Dog – Santa Monica, California, United States |
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Naughty Dog – Santa Monica, California, United States
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.
Posted - June 7, 2017 |
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Naughty Dog – Santa Monica, California, United States |
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Skydance Interactive – Marina Del Rey, California, United States |
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Naughty Dog – Santa Monica, California, United States |
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Wargaming | BigWorld – Sydney, New South Wales, Australia Posted - June 7, 2017 |
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Pixelberry Studios – MOUNTAIN VIEW, California, United States Posted - June 7, 2017 |
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Visual Concepts – Novato, California, United States |
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Visual Concepts – Novato, California, United States
You’re passionate about DevOps and the associated technologies. You’re looking to expand your career by working on a large scale, service infrastructure. As a DevOps Engineer, you will be working with world class engineering and production operations teams to scale up our environment. You’ll develop and maintain tools and practices to support the integration of our backend services. You’ll work closely with various developers in supporting new services as well as being the operations expert and development engineer that launches and maintains our services in a production environment. This is an opportunity to enhance your career in a critical role supporting one of the largest and most successful game franchises.
Posted - June 6, 2017 |
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Visual Concepts – Novato, California, United States
So, what’s this all about? We have big plans for the next generation of visual realism at 60 fps. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you.
Posted - June 6, 2017 |
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Sony PlayStation – Venice, California, United States |
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Visual Concepts – Novato, California, United States
This is not an IT role. You’re not a technician. You’re not a database administrator. You’re a software engineer. And you bring a proven deep understanding of software architecture and computer programming to the task at handle of designing, implementing, optimizing and perfecting software running in C++ and Python for massively-multiplayer online features and functionality in some of the best videogames on the planet. Come play a key role at one of the best studios in the world and let your coding perfectionism run free.
Posted - June 6, 2017 |
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Tangentlemen – Playa Vista, California, United States |
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Tangentlemen – Playa Vista, California, United States |
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Insomniac Games – Burbank, California, United States |
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Insomniac Games – Burbank, California, United States |
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Insomniac Games – Burbank, California, United States |
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Visual Concepts – Novato, California, United States
You are passionate about creating tools that empower people to be creative. You have extensive experience developing Maya-based tools used in the production of videogames or film - from plugins that bring proprietary technologies into the hands of artists and designers to the importing, exporting and processing of large-scale assets in a fast-paced environment where quality is key. You are passionate about developing and maintaining software tools, providing front-line support to artists, and helping troubleshoot, expand, plan and innovate through the next generations of production, rendering and interactive technologies and consoles.
Posted - June 6, 2017 |
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Visual Concepts – Novato, California, United States
Feed your passion for all things web. Design and implement web-based tools used in the development, release, operations and customer service support of the incredibly successful, genre-busting NBA 2K franchise. This role requires experience with web development (HTML, CSS, python, JavaScript, MySQL) as well as a solid understanding of software engineering (C++). You will design and write front-end and back-end tools used on a continuous basis to manage and control the release of new content, pricing, promotions, and downloadable game content and assets.
Posted - June 6, 2017 |
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Disruptor Beam – FRAMINGHAM, Massachusetts, United States Posted - June 6, 2017 |
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Vicarious Visions / Activision – Albany, New York, United States Posted - June 6, 2017 |
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Big Red Button Entertainment – El Segundo, California, United States Posted - June 6, 2017 |
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Insomniac Games – Burbank, California, United States |
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Hangar 13 – Novato, California, United States |
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Hangar 13 – Novato, California, United States |
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Telltale Games – San Rafael, California, United States Posted - June 4, 2017 |
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Sucker Punch Productions – Bellevue, Washington, United States |
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Sucker Punch Productions – Bellevue, Washington, United States Posted - June 2, 2017 |
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Sucker Punch Productions – Bellevue, Washington, United States Posted - June 2, 2017 |
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Sucker Punch Productions – Bellevue, Washington, United States Posted - June 2, 2017 |
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Sucker Punch Productions – Bellevue, Washington, United States |
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Sucker Punch Productions – Bellevue, Washington, United States |
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Sucker Punch Productions – Bellevue, Washington, United States |
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Sucker Punch Productions – Bellevue, Washington, United States |
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Sucker Punch Productions – bellevue, Washington, United States Posted - May 31, 2017 |
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Kutztown University – Kutztown, Pennsylvania, United States Posted - May 31, 2017 |
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Northampton College – Northampton, England, United Kingdom Posted - May 24, 2017 |
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Treyarch – Santa Monica, California, United States Posted - May 20, 2017 |
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Keen Software House a.s. – Prague, Czech Republic |
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Keen Software House a.s. – Prague, Czech Republic |
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Cryptic Studios – Los Gatos, California, United States Posted - May 16, 2017 |
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Cryptic Studios – Los Gatos, California, United States Posted - May 15, 2017 |
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Bohemia Interactive Simulations - US – Orlando, Florida, United States Posted - May 12, 2017 |