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Latest Jobs

Job Title
iGotcha StudiosStockholm, Sweden
Posted - October 21, 2017
iGotcha StudiosStockholm, Sweden
Posted - October 21, 2017
iGotcha StudiosStockholm, Sweden
Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist, preferably with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.
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Posted - October 21, 2017
Infinity Ward / Activisionwoodland hills, California, United States
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is searching for a Technical Art Lead with 5+ years of experience managing production of quality core reference materials libraries for art and development teams, with the ability to efficiently troubleshoot visual issues. This position will require management of small teams of artists.
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is seeking an experienced Technical Artist to collaborate with development and engineering teams to procure high quality visual results and ensure tools/processes are running optimally.
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Posted - October 21, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is currently seeking a UI Engineer. This person will provide expertise to develop UI and work on our new FPS. If you have a strong technical background and love UI, we are looking for you.
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Posted - October 21, 2017
Naughty DogSanta Monica, California, United States
Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.
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Posted - October 21, 2017
2K Novato, California, United States
We Need Someone to own and begin efforts at building and planning tools and pipeline for our development. You will work closely with artists and designers to develop tools that both enable their work and make it more efficient. You will be working across pipeline and in the Unreal Editor to build new tools and make existing tools better.
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Posted - October 20, 2017
2K Novato, California, United States
We Need Someone to lead development of our AI Systems in a strongly narrative and systemic game. We have high ambitions for tying AI and storytelling together and it will be your responsibility to crystallize that ambition and design the AI systems from the ground up. You will be in close collaboration with Design leadership to flush out the designs for world AI systems, NPC archetypes, and AI behaviors. You will lead the AI team in achieving those objectives. You will also be expected to help push our conception of what is possible in this arena doing as much to advance the ambition as you will attempt to build it.
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Posted - October 20, 2017
2K Novato, California, United States
We Need Someone to lead development of our gameplay systems in a strongly narrative and systemic game. You will work closely with design to advance and implement the vision for the gameplay systems. In this role you will sit across the intersection of design, engineering, animation, audio and user experience. You will be expected to be fluent across all of these disciplines and be able to help everyone achieve their respective ambitions. We believe that a truly good gameplay engineer is one of the hardest positions to find and we hope that you are that person.
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Posted - October 20, 2017
Bartlet Jones Supernatural Detective Agency Inc.San Diego, California, United States
Posted - October 20, 2017
2K Novato, California, United States
We Need Someone to lead and direct our core engineering team. You will be a vital member of the team's leadership team and co-direct the engineering team with the Gameplay Technology Director. The pair of you can work out the details of exactly who owns which system but nominally yours might include: rendering, animation, pipeline, tools, and any new core systems that we require. You will be responsible for collaborating with the rest of the leadership team and, through those conversations and your own inspiration, helping to set and sell the vision for the engineering department.
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Posted - October 20, 2017
TreyarchSanta Monica, California, United States
Posted - October 20, 2017
voidALPHA, Inc.Emeryville, California, United States
Posted - October 20, 2017
Yacht Club GamesMarina del Rey, California, United States
Posted - October 20, 2017
iGotcha StudiosStockholm, Sweden
Posted - October 20, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, including Call of Duty: Infinite Warfare, is seeking a Senior Multiplayer Animator, with experience in game development and a passion for First Person Shooters.
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Posted - October 20, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.
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Posted - October 20, 2017
Infinity Ward / ActivisionWoodland Hills, California, United States
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.
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Posted - October 20, 2017
Wargaming SydneySydney, New South Wales, Australia
Posted - October 20, 2017
Hangar 13Novato, California, United States
We are looking for a highly skilled and innovative Lead Character TD to drive Hangar 13’s character pipeline development. You’ll bring new ideas and push new technology and techniques as we continue to build upon our prior success and drive the quality of our characters and character performance forward for our next AAA game project.
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Posted - October 19, 2017
Insomniac GamesBurbank, California, United States
Insomniac Games is looking for a Mid to Senior Level Engine Programmer
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Posted - October 19, 2017
Hangar 13Novato, California, United States
Hangar 13 is seeking a Senior Animator for our upcoming project teams. You will work closely with the animation lead and the lead game designer to create visually compelling narrative animation within our game. We expect you to have a passion for games as well as demonstrate a clear knowledge of the principles of animation in your work. As an animator with Hanger 13, you would be responsible for animating characters using a combination of keyframes and motion capture. You will work with our Lead Animator to figure out how best tell the story of our characters and our world both in and out of gameplay.
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Posted - October 19, 2017
Insomniac GamesBurbank, California, United States
User Experience Researcher wanted for Insomniac Games
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Posted - October 19, 2017
Phosphor Games StudioChicago, Illinois, United States
Posted - October 19, 2017
thatgamecompanyLos Angeles, California, United States
thatgamecompany seeks an experienced Community Lead to help the studio navigate the unique opportunities and challenges that come with growing the fanbase for Sky, Journey & Flower.
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Posted - October 19, 2017
Crystal DynamicsRedwood City, California, United States
Posted - October 18, 2017
Aurora44Wellington, New Zealand
Posted - October 18, 2017
Crystal DynamicsRedwood City, California, United States
Posted - October 18, 2017
Firebrand GamesMerritt Island, Florida, United States
Posted - October 18, 2017
Schell GamesPittsburgh, Pennsylvania, United States
Posted - October 18, 2017
FirstbornNew York, New York, United States
Posted - October 18, 2017
2K Novato, California, United States
We are looking for a highly effective Full-Stack Web Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
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Posted - October 17, 2017
2K Novato, California, United States
We are looking for an experienced Software Engineer to drive continuous improvements of our mission-critical online services, from inception to production delivery. Our platform keeps maturing, and will benefit from a strong arm who is proficient at managing CI/CD and has an understanding of the available tools and appliances so as to easily argue the good, the bad, and the ugly. In addition to a Unix/Windows/Linux/Mac expert, we need solid multi-platform administration skills to automate management of thousands of boxes.
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Posted - October 17, 2017
2K Novato, California, United States
We are looking for a highly effective Software Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
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Posted - October 17, 2017
PikPokWellington, New Zealand
Posted - October 17, 2017
Senior Environment Artist
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Posted - October 17, 2017
Cryptic StudiosLos Gatos, California, United States
Posted - October 17, 2017
We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.
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Posted - October 17, 2017
Giant Enemy CrabSeattle, Washington, United States
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.
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Posted - October 17, 2017
TreyarchSanta Monica, California, United States
Posted - October 17, 2017
Avalanche SoftwareSalt Lake City, Utah, United States
Posted - October 17, 2017
Bartlet Jones Supernatural Detective Agency Inc.San Diego, California, United States
Posted - October 17, 2017
Toys for Bob / ActivisionNovato, California, United States
Posted - October 17, 2017
Tilting PointNew York, New York, United States
Posted - October 17, 2017
Tilting PointNew York City, New York, United States
Posted - October 17, 2017
Tilting PointNew York, New York, United States
Posted - October 17, 2017
RedLynxHELSINKI, Finland
Posted - October 17, 2017
Bartlet Jones Supernatural Detective Agency Inc.San Diego, California, United States
Posted - October 16, 2017
Deck Nine GamesWestminster, Colorado, United States
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.
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Posted - October 16, 2017
Deck Nine GamesWestminster, Colorado, United States
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.
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Posted - October 16, 2017
Telltale GamesSan Rafael, California, United States
Posted - October 16, 2017
Naughty DogSanta Monica, California, United States
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.
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Posted - October 16, 2017
Naughty DogSanta Monica, California, United States
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.
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Posted - October 16, 2017
Naughty DogSanta Monica, California, United States
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.
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Posted - October 16, 2017
PUBG CorporationMadison, Wisconsin, United States
Posted - October 16, 2017
Bohemia Interactive SimulationsPrague, Czech Republic
Posted - October 16, 2017
2A ConsultingSeattle, Washington, United States
Posted - October 16, 2017
2A ConsultingSeattle, Washington, United States
Posted - October 16, 2017
2A ConsultingSeattle, Washington, United States
Posted - October 16, 2017
2A ConsultingSeattle, Washington, United States
Posted - October 16, 2017
Maryland Institute College of ArtBaltimore, Maryland, United States
Posted - October 13, 2017
8Bit Studio LtdStaufen, Germany
Posted - October 13, 2017
Gearbox SoftwareFrisco, Texas, United States
Gearbox Software is seeking an experienced UI Artist to help own and drive the style of our interface as we start our next exciting project. Using compelling motion graphics, 2D, and 3D designs you will work with our UI team to create innovative interfaces. We’re looking for someone passionate about UI and player experience.
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Posted - October 12, 2017
UC DavisDavis, California, United States
Posted - October 12, 2017
Wingnut ARWellington, New Zealand
Posted - October 12, 2017
Dreamgate StudiosCanberra, Australian Capital Territory, Australia
Posted - October 12, 2017
Wingnut ARWellington, New Zealand
Posted - October 12, 2017
Cryptic StudiosLos Gatos, California, United States
Posted - October 11, 2017
Cryptic StudiosLos Gatos, California, United States
Posted - October 10, 2017
The Bartlet Jones Supernatural Detective Agency is seeking an exceptional Software Engineer to join our team on a new and exciting online multiplayer game for a major publisher. The primary focus is on developing game systems in Unreal Engine (eg. character progression systems, store systems and other shell based UX components and interfaces to the game’s backend).
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Posted - October 10, 2017
Warner Bros. Entertainment Inc.Burbank, California, United States
Posted - October 9, 2017
BANDAI NAMCO Studios Vancouver Inc.Vancouver, British Columbia, Canada
Posted - October 6, 2017
BANDAI NAMCO Studios Vancouver Inc.Vancouver, British Columbia, Canada
Posted - October 6, 2017
Gearbox SoftwareFrisco, Texas, United States
Gearbox Software is looking for a passionate senior level designer to join us in crafting upcoming first person shooters. This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. Senior Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.
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Posted - October 4, 2017
Cryptic StudiosLos Gatos, California, United States
Posted - September 29, 2017
AxonVRSan Luis Obispo, California, United States
Posted - September 29, 2017
Sucker Punch ProductionsBellevue, Washington, United States
Posted - September 28, 2017
Sucker Punch ProductionsBellevue, Washington, United States
Posted - September 28, 2017
Sucker Punch ProductionsBellevue, Washington, United States
Posted - September 28, 2017
Sucker Punch ProductionsBellevue, Washington, United States
Posted - September 28, 2017
Sucker Punch ProductionsBellevue, Washington, United States
Posted - September 28, 2017
Lionbridge TechnologiesIrvine, California, United States
Posted - September 26, 2017
Game Circus Addison, Texas, United States
Posted - September 26, 2017
OsaroSan Francisco, California, United States
Posted - September 25, 2017